Immersive Interactive : Gesture Recognition Games
ON-SITE ACTIVATION
As part of our creative campaigns for Studio City Resort & Casino in Macau, we were tasked to create interactive kinect games hooked up to a twenty foot screen at a crossroads on-site that had heavy traffic. Our challenge was to create a game based that was simple enough to pick up, but fun enough to want to play over and over again. We built two games across two campaigns, Space Invaders and Anime at Studio City.
My role was to develop the creative gameplay concept & look/feel, design the game mechanics , as well as creating the vinyl floor sticker ‘set design’.
AGENCY Ogilvy – YEAR 2019 – DURATION 6 MONTHS – LOCATION MACAU
TEAM Manolis Perrakis - Tech Lead, Sherin Siew - Digital Art Director, Soenar Santoso - Art Director, Shadow Factory - Game Development
ROLE UI + UX DESIGN, DIGITAL PRODUCTION, CREATIVE DIRECTION
CONCEPT
Immerse yourself in another world - in a minute or less.
Challenge
Create a kinect game based on a campaign theme, to be played on a huge 42 sq. m LED video wall in a high-traffic area of the Casino’s main floor.
Insight
Everything in this movie studio themed Casino is vying for your attention. How can we make sure passers-by will choose to interact with this immersive digital game piece ?
Solution
We designed games with these core principle in mind:
Remove barriers to entry by making the game “fool-proof”, i.e as intuitive as possible.
Create a gameplay that was fun enough for repeated engagement.
Prioritise details in world-building to capitalise on the immersive feeling of playing on a huge screen.
Process
DISCOVERY
Design for site-specific experience.
VISUAL DEVELOPMENT
Concept & art direction.
Anime game concept board
The protagonist begins by flying over a traditional, low-lying Edo-period samurai village. As it flies towards the final boss, the landscape urbanizes into a towering, cyberpunk neo-Tokyo jungle.
GAME UX DEVELOPMENT
Interactive worlds.
UX design goals:
Play the game using the simplest possible gesture controls to minimise confusion.
Minimize the amount of time needed for onboarding.
Make sure the UX mirrors the ‘narrative’ UX of driving a mecha robot.
Immerse the user into the ‘universe’ of the overarching Anime campaign.
Fun !!!
Stepping into another universe.
The game concept of the Anime game was inspired by the anime genre of ‘Isekai’ (異世界) which literally translates to ‘Different World’, where the protagonist enters a parallel, fantasy universe. The central game mechanics thus required the player to literally become and control the protagonist. We created a game flow that also used bespoke animation to contextualize and immerse the player into the game’s universe.